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Post by piotrulos on Dec 29, 2006 11:30:04 GMT -5
I download this later I write some to this
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dmit
Junior Member
Posts: 36
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Post by dmit on Dec 30, 2006 12:17:01 GMT -5
pekkafan: Has corrected dimit.pochta.ru/nachinka/editor_spr.zip@fs_Hfoc_LSudny: I do not know as game with ãðàôèêîé works. On this I act so: 1) I do(make) what copy - or a suitable file *.bmp (of a folder sprites) 2) I change it(him) (paint) and I keep (only not " to keep as ") with the name. 3) Thus his(its) characteristics (bit, color) do not vary. 4)Open any file of the weapon and look his(its) data. Do(make) it(him) by analogy. piotrulos:It would be interesting.
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Post by lsudny on Dec 31, 2006 4:43:23 GMT -5
I am wordless... What means "ãðàôèêîé"?? Some Russian letters??? And how I can open file .spr ??
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dmit
Junior Member
Posts: 36
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Post by dmit on Dec 31, 2006 9:05:08 GMT -5
@fs_Hfoc_LSudny: Forgive for inattentive translation. - "I do not know as game with graphics works." And to open a file .spr, it is possible "open" the button. (Editor_SPR_pk2.exe)
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Post by lsudny on Dec 31, 2006 14:20:03 GMT -5
Aaaah!! Now I know how... I must open SprEdt (Sprite Editor), click Open and look for parameters from doodles??
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Post by pekkafan on Jan 16, 2007 9:11:10 GMT -5
dmit: It is impossible to read the name of a sprite unless one marks the name. So can you change the background colour or the font colour, please? (I've made these screenshots to show you what I mean.)
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Post by lsudny on Jan 16, 2007 9:19:33 GMT -5
I have white backgroud... Maybe that SprEdt (that I download) is some update for your version? Check out those links PS. Lady Pank - Fabryka malp (monkey factory xD)
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Post by pekkafan on Jan 16, 2007 9:34:26 GMT -5
I know that there was a version with a white background but the latest version has a black background again. I even downloaded the sprite editor again but the background remains black.
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dmit
Junior Member
Posts: 36
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Post by dmit on Jan 16, 2007 15:16:04 GMT -5
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dmit
Junior Member
Posts: 36
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Post by dmit on Oct 28, 2007 13:39:44 GMT -5
Whether Dear Janne Kivilahti you can update a file sprite.txt ? Specify numbers èíòåëåêòà 70, 72, 73 and others not including in a file, but used in sprites.
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Post by Janne Kivilahti on Oct 29, 2007 13:00:33 GMT -5
There are some new AIs in PK2 version 1.2. I updated the sprite.txt to include also those AI modules. The missing AIs are indexes 70-81 and 121. I also added missing 120, which also should have been in the list
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dmit
Junior Member
Posts: 36
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Post by dmit on Oct 29, 2007 14:19:56 GMT -5
thank you
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Post by darkdevil on Feb 21, 2008 9:27:49 GMT -5
hi i new here
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Post by Zinkkimies on Feb 21, 2008 10:04:49 GMT -5
I suppose that's considered spamming
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Post by lsudny on Feb 21, 2008 11:27:20 GMT -5
Yeah!
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