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Post by RavMahov on Jan 4, 2009 8:29:08 GMT -5
I have idea, you are java programmers? If you know j2me you can write Pekka Kana 1 for mobile phones (it's have low resolution, maybe 320x240) and maybe it will working. This will be best platformer for phones, and you have your old levels and graphics from PK1 in PCX files. Isn't good idea?
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Post by Janne Kivilahti on Jan 11, 2009 12:51:16 GMT -5
It's an interesting idea. There actually has been some unofficial attempts to make a mobile version (not by us), but I doubt any of them will ever see daylight.
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Post by RavMahov on Jan 11, 2009 13:40:57 GMT -5
I'm learning C++ now, so I can't do this can you try? (maybe when you are done with PK3)
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Post by RavMahov on Jan 20, 2009 11:22:58 GMT -5
Another idea. Pekka Kana 2 is written in C++. This programming language is working on Pocket PC's. I think it's not too hard to convert PK2 to work in Windows Mobile, (change resolution to 320x240, adding screen buttons for actions)
Edit: I thought like that, but now it's clear that it's really hard. Will try it some time though. Not for Windows Mobile.
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Post by piotrulos on Jan 22, 2009 11:06:39 GMT -5
... and the next idea will be PK2 on Ipod touch/iPhone
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Post by RavMahov on Jan 22, 2009 11:14:34 GMT -5
... and the next idea will be PK2 on Ipod touch/iPhone No, this is too hard, and iPhone is too expensive (maybe no only for me )
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Post by piotrulos on Feb 7, 2009 12:48:23 GMT -5
Iphone/Ipod Touch has a faster processor than mobile phone. Quake is for IP and why PK2 don`t be?
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Post by RavMahov on Feb 7, 2009 14:19:46 GMT -5
Can be, but it's harder to make. If you can, DO IT.
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Post by piotrulos on Feb 11, 2009 10:31:46 GMT -5
when I will be have a free time I will try
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Post by RavMahov on Feb 11, 2009 11:32:45 GMT -5
Oh, very good, but first make PK1 for mobiles with all these levels (more people have mobiles than PPC or iPhone), OK? Thank you very much Edit: Yeah, thanks for nothing, and ignoring me, too.
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Post by piotrulos on Feb 11, 2009 13:10:29 GMT -5
for mobiles in Java?
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Post by piotrulos on Feb 11, 2009 15:14:08 GMT -5
How resolution use?
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Post by RavMahov on Feb 13, 2009 7:12:36 GMT -5
first for better mobiles, maybe 320x240, I will convert graphics and levels to png, but you have to try use the same level load mechanism(pixel is block/enemy/trigger).
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Post by RavMahov on Nov 24, 2009 5:23:27 GMT -5
I'll start to do it, with j2me help from pro
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Post by RavMahov on Nov 29, 2009 17:44:59 GMT -5
Please write anything that you know about PK1. Any values, even in primitive form like: max Pekka hp was 350 but he started with 20 Pekka's max jump height was 5px. or gravity units and how sprites where working. like you know, "sprites position was defined by top left corner" and any hints (idk how wolf acts, is it random? And how much "random" were the random values)
All for max compatibility with old PK1 and it's levels with probability add new levels. I'll study java programming on it
Edit: Compatibility TO THE MAXX.
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