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JSPkana
Apr 18, 2012 13:07:14 GMT -5
Post by sahwar on Apr 18, 2012 13:07:14 GMT -5
RavMahov: Nice updates, you're doing an amazing work here! The controls are still a bit rough around the edges, but that is to be expected from a project in a very early stage of development. Some feedback: The game doesn't seem to run on the Iceweasel v3.5.16 web browser (a totally F(L)OSS edition of Firefox), I should probably try the newest builds of Iceweasel. Also, under Firefox v11(+), the controls kind of don't work because pressing the control buttons activates Firefox's QuickFind feature, which makes playing nearly impossible since the QuickFind bottom search bar shows up every time you press a button and you have to close it to press a button again (and thus move Pekka). Is there a way to overcome this annoying behavior? Tip: It would be nice if you include all the essential text information you've posted in this forum thread in the webpage with the actual game, especially concerning the keyboard controls, the changelog, and perhaps a link to this thread (for feedback purposes). I'll try to test the game in the Opera web browser in the coming days and I'll report my experiences of it. Nevertheless, nice work so far, roborayman! P.S. Making JSPkana embeddable would be great, though it's not as important as actually improving the game. Still, feel free to make it embeddable if you can, as per TEO's humble request. ~sahwar
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JSPkana
Apr 22, 2012 4:56:00 GMT -5
Post by RavMahov on Apr 22, 2012 4:56:00 GMT -5
Update had arrived yesterday. Today I'll try to do something to fix blocks visible bugs.
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JSPkana
Apr 22, 2012 10:15:51 GMT -5
Post by RavMahov on Apr 22, 2012 10:15:51 GMT -5
New update: Introducing flames. Be sure to post any other changes from updates that you've noticed (mostly to show me who is actually following this thread, then, just for fun of searching)
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JSPkana
Apr 22, 2012 14:29:08 GMT -5
Post by sahwar on Apr 22, 2012 14:29:08 GMT -5
Firefox's Quick Find feature prevents me from playing this using Firefox...
It seems to work mostly fine on Google Chrome. I haven't tried to run it under Opera yet.
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JSPkana
Apr 23, 2012 7:09:03 GMT -5
Post by The Evil One on Apr 23, 2012 7:09:03 GMT -5
Firefox's Quick Find feature prevents me from playing this using Firefox... It doesn't prevent me from playing. Something must be wrong with your Firefox...
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JSPkana
Apr 23, 2012 8:20:11 GMT -5
Post by RavMahov on Apr 23, 2012 8:20:11 GMT -5
New update (small in changes count, but involving big amount of work): -Optimized fire enough to make flames like these on screenshot less laggy than smaller ones before. -Also found a way to make them really fast, but with one, unsolvable (for now) problem: non-transparent background.
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JSPkana
Apr 25, 2012 5:27:46 GMT -5
Post by RavMahov on Apr 25, 2012 5:27:46 GMT -5
New microupdate: -Added missing thunder sounds
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JSPkana
Apr 30, 2012 14:38:58 GMT -5
Post by sahwar on Apr 30, 2012 14:38:58 GMT -5
It's nice to hear about new updates! BTW, I have a suggestion: How about moving the arrow keys from "W, S, A, D - as Arrow Keys" to "[up arrow key], [down arrow key], , - as arrow keys"? That will fix the problem with the Quick Find 'bug' for Firefox users.
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Post by RavMahov on May 1, 2012 4:52:05 GMT -5
How about both, then? I don't personally like arrows because they move page, if it's big enough not to fit in window (my page doesn't have this problem, but if you make window small enough, there will be a little problem).
Also, nice to hear a suggestion. More feedback would help me to decide which feature is most important for you, like: -more of enemies - which sadly depends on my jumping algorithm, same as saw movement -menus and options -rain/particles/postprocessing (Warning, I'm not sure how fast it will work, you know how laggy fire can be) -level edi-*cough*-tor -dunno, you need to find more missing stuff
PS (to the rest of forum users): I know that sahwar and TEO know about game being available, but I also encourage YOU to post. Not only every missing element, but also what you do think about it.
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Post by seven on Jun 1, 2012 9:45:58 GMT -5
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JSPkana
Jun 1, 2012 11:47:41 GMT -5
Post by RavMahov on Jun 1, 2012 11:47:41 GMT -5
My flame is an array of "remaining fire pixel power", then I'm multiplying color channels by it and drawing it onto canvas using putImageData (1x1 image data containing pixel, it's way faster than fillrect, especially when you have many fire sprites to draw. Of course they all have one flame array so that it takes less time to refresh fire and they all have the same animation frame). Btw. you say "Nice pics", does it mean that you haven't clicked on pic to play game?
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JSPkana
Jun 2, 2012 12:03:23 GMT -5
Post by seven on Jun 2, 2012 12:03:23 GMT -5
My flame is an array of "remaining fire pixel power", then I'm multiplying color channels by it and drawing it onto canvas using putImageData (1x1 image data containing pixel, it's way faster than fillrect, especially when you have many fire sprites to draw. Of course they all have one flame array so that it takes less time to refresh fire and they all have the same animation frame). Btw. you say "Nice pics", does it mean that you haven't clicked on pic to play game? Yep. the flame really kills frame rate. best way would to have a static animation of one tile for performance. Really good work with all enemies and fucntionality you have allready made. And yes thx for the tip of playing the game by clicking the image
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JSPkana
Jun 2, 2012 13:12:16 GMT -5
Post by The Evil One on Jun 2, 2012 13:12:16 GMT -5
The fire doesn't cause a lag when you use Google Chrome, though.
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JSPkana
Jun 2, 2012 19:17:43 GMT -5
Post by RavMahov on Jun 2, 2012 19:17:43 GMT -5
I've got faster flame version, but I cannot make it use transparency (basically I'm drawing one fire onto imageData, then paste it as many times as I want, ultra speed, but somehow I cannot blend it with background). Anyway, I've got one idea which might at least double speed if I'm thinking correctly. Now, too tired after making/finishing 14 Adobe Flex projects for school in 1.5 of a day to think about anything coding-related. Hope that this Cortex Command update will be out in minutes so I'll be able to play it tomorrow/today. PS. I should point that this game works on Android (Opera Mobile) (I just need to make areas for controls and we're at home).
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pasquiindustry
Full Member
Developer of tools, tweaks and videogames
Posts: 88
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JSPkana
Jun 17, 2012 15:59:52 GMT -5
Post by pasquiindustry on Jun 17, 2012 15:59:52 GMT -5
First of all congratulations for the excellent work.
I tested the game on Opera 11.64 and I didn't have any problems.
I read that you want to make the game compatible for mobile devices.
From HTML5 you can create an app for each operating system (each has its difficult and easy methods, for example there is a framework that creates apps for WP7, symbian, bada, iOS etc. ..)
However, the operating systems from which it is easier to create an application are Android and Windows 8 (app), in fact for the first there is an online converter that works well for the second just include the files in your project, create the icons and app created. The only problem is the publication, in fact, although the first is simple (even if it is not possible to insert it into the market unless you pay), the second one is obliged to put it in a marketplace (but surely will find a way not official)
However I'm talking about methods for playing offline on various devices;)
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