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Post by sahwar on Jan 5, 2013 13:57:33 GMT -5
When i was programing pk3 the game was written in C++/DirectX9. The editor was written in C++/Clr using the game engine as the back end. Like Anti mention, i have two little boys now, but that does not mean i do not have time to work on things. It is just that i do not have as much time as before. Also Janne is very busy lately, i haven't had the chance to talk to him, but you never know things may change down the line. I will keep everyone updated. First of all, happy New Year! Secondly, THANK YOU for posting, it's really nice when a Piste Gamez staff member posts in the forums! Having your posts from time to time really keeps the forum spirit going. Take care and do as you feel doing, whether it's to do with PK3 or not. Some work on PK3 will be appreciated, of course, but we're not begging for it, just asking for you to keep us informed if any progress is done in that direction. So, thanks for keeping us informed, it's really appreciated (and not just by me, but by many more forum goers). Send our regards to your family and friends, Janne included, of course, xfactor21! ravmahov: Nice suggestions there, buddy, I've also mentioned the multiplatform availability of software (including games) as being a must-have these days, as it does increase the number of users and ensures a higher number (and, hopefully, quality ) of feedback responses. OpenGL, SDL, etc. are among the many ways to go about doing that (i.e. 'cross-platfomity' of a software work). Also, even though I'm no programmer, I happen to be left with the general impression that C++ is a very cross-platform programming language and that it is well supported on most current operating systems (Windows, Mac OS X, GNU/Linux distros, mobile OSs, etc.). And I also think that ditching DirectX for something more cross-platform is the way to go, as long as the game doesn't suffer from using SDL/OpenGL/whatever-you-decide (i.e. too much bugs and debugging to do, or slow framerates on some OSs/platforms). Of course, that's just my opinion, feel free to do as you like. I'm merely providing suggestions and ideas here, hopefully they'll be of use to you when and if you work on any video game or game engine (PK3, PK3's engine, other games, etc.).
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Post by RavMahov on Jan 5, 2013 18:47:20 GMT -5
Haha, right. Happy New Year. If engine is written nicely (aka not by me) it can use both DirectX and OpenGL (see the Source Engine). Also, I remember times when you could choose between OpenGL and Software renderer. And I used the Software one
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Post by seven on Jan 22, 2013 8:29:50 GMT -5
I can imagine the following scenario: "Pekka Kana 3, now using OpenGL". seven By crazy new games you mean Nitronic Rush/Distance or Borderlands 2? ("Shoot me in the face!!!"). Btw thanks for visiting us again Wanna play PK1 on your mobile? We have done allready some OpenGL proof of consepts, but they never go anywhere from consepts. Well I usually buy allmost all triple AAA games And now playing Black ops2, XCOM, Spec Ops: the line, Far Cry 3 and many onther smaller titles that I bought from steam.
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Post by RavMahov on Jan 24, 2013 7:35:01 GMT -5
We have done allready some OpenGL proof of consepts, but they never go anywhere from consepts. Well I usually buy allmost all triple AAA games And now playing Black ops2, XCOM, Spec Ops: the line, Far Cry 3 and many onther smaller titles that I bought from steam. Never? Team is not used to OpenGL? Or it doesn't fit the needs? About games, while I recommend you playing Borderlands 2 as soon as possible (but you might look down at the rest of titles after playing it, so awesome), Nitronic Rush is totally free. Recently they've added random track generator (not yet finished), and completing Story mode wouldn't take you more than (half) an hour (playing the rest like Hardcore tracks is up to you, and will take you a bit more). If you like TRON(Legacy)-like worlds, this game is must-play.
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Post by seven on Jan 29, 2013 6:05:55 GMT -5
The OpenGL and 3D games are more complex and require much more work and different types of work than traditional 2D games, so we never had time to invest more into OpenGL making. As you see PK3 development is not going anywhere.
I need to check out Borderlands 2 maybe when the price goes down, like I bought Hitman: absolution yesterday because the sale was so great.
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journeyman2
Full Member
29th most frequent poster
Posts: 57
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Post by journeyman2 on Feb 1, 2013 4:29:59 GMT -5
hmm... maybe if one of us gets rich we can hire you to do PK3 full-time.
I will start work right away...
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Post by RavMahov on Feb 1, 2013 9:18:30 GMT -5
Use Kickstarter and sell it.
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journeyman2
Full Member
29th most frequent poster
Posts: 57
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Post by journeyman2 on Feb 2, 2013 0:58:46 GMT -5
good idea! I wonder if seven agrees...
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Post by RavMahov on Feb 2, 2013 9:30:16 GMT -5
Just don't let PisteGamez die. If you can't find time for it because of life and job, why don't you make it your job?
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Post by sahwar on Feb 9, 2013 15:29:54 GMT -5
Just don't let PisteGamez die. If you can't find time for it because of life and job, why don't you make it your job? Piste Gamez can't 'die' since it's not a person, but an idea and a group of free people making cool free games when they have the free time to do so. About the suggestion to make developing PK3 a "full-time job": That's not very possible right now, at least from my personal perspective, since living these days requires cash MONEY (;P) and developing a freeware game can't earn you any money, unless you start a fundraiser to help fund the developer(s) while s/he/they are working on the game (using Kickstarter or Flattr, for example, as already mentioned). Still, this can only get you as far as donations are coming and I'm not sure how many people on these forums can afford to sponser a full-time project with just their spare cash (if you have that at all), and even if that wasn't a problem, this 'job' would pay the developers' bills only partially and there must be more money than just for "paying the bills and other daily expenditures" since the project authors must make some money out of it (apart from covering the expenses involved in developing the game and their bills), or the whole point in raising a fundraiser would be kind of pointless because the devs won't earn extra money from the whole thing... Also, and probably the most important thing to consider, even if the fundraiser is organized and we manage to raise enough money for Piste Gamez to work on PK3 and its engine, there are 2 problems connected to this: (1) this 'job' would only last for as long as the funds last and that means that it isn't a long-term 'employment' plan and a steady flow of income money is the fuc*ing 'norm' in our (lame) contemporary times; (2) if PK3 doesn't meet certain people's expectations, they may flood the forums with lame critiques and disapprovals, and these would not be a problem if it was a freeware venture, since you'll be a hypocrite if you criticize a FREEWARE game, considering it being FREE as in $0, whereas you do have SOME grounds of being 'angry' if a game doesn't turn out to be as you dream it to be IF you've paid for it (either through donations or if it was a commercial title)! OK, sorry for the long text above. Long story cut short - unless enough money is raised through a fundraiser for the Piste Gamez developers to have an incentive and encouragement to work on PK3 (and its engine), PK3 is going to come out "when it's done, if it's done (at all)". And we're not exactly being demanding about it (or at least I'm not ) - just some work being shown, like screenshots (or whatever) once in a few months, would be enough to satisfy the eagerness of the regular forum goes (i.e. the hardcore fans of Piste Gamez), but if the PG folks are too busy with their real-world life (including but not limited to: work, studies, family and chores, etc.), I'm NOT going to be among those who may criticize them, since I understand these life situations pretty well, and I think that things should usually "follow their natural time, order and manner of manifestation (if they happen at all)", i.e. no rush is needed or needed. P.S. I would, naturally, appreciate any comments about the views expressed in this comment of mine, or about PK3, which is, after all, the topic and central focus of this forum thread.
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Post by RavMahov on Feb 10, 2013 15:58:47 GMT -5
if PK3 doesn't meet certain people's expectations, they may flood the forums with lame critiques and disapprovals, and these would not be a problem if it was a freeware venture, since you'll be a hypocrite if you criticize a FREEWARE game, considering it being FREE as in $0 Haha, nice one. As if all these idiots on (most of) official (free) game forums did care about the fact it was free or being hypocrite, before flooding them with "lame critiques and disapprovals". "It not work, ur wurk is crap" etc...
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