Time-Machine 1 Remaster and Complete Saga Fixes [RELEASED]
Dec 31, 2018 16:40:42 GMT -5
marcio77, lordxernom, and 1 more like this
Post by Rajdh on Dec 31, 2018 16:40:42 GMT -5
Hello, Rajdh here. Some of you may know that I started working on Time-Machine 1 remake, and maybe you know that I finished it and I am just lazy to relase it. Packing pk2 levels is time consuming especially that I use sprites that was created by other ppl and my own sprites that I created while being young (all of those nutsty looking graphics, they will remain, or at least I wont do anything with this problem). So, I'm preparing to relase new version of complete saga pack with small level fixes and of course, the new episode. So.
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1. If there are any problems, bugs, not working sprites in complete saga and you remember where, please write it. I will be updating list below about all changes I made to previously released levels.
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2. There are some sprite conflicts. After relase of "unofficial official pack" some files appeared that are conflicted. I remember teleports, sun platform and one of sprites SPR_ graphics. I will use method of placing files in episode folders. If you remember other conflicts, write below.
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3. As I dont want to force ppl to use special language files, I have a question of how to write episode build-in language file. Ive tried it some time ago but I failed. What are the rules for it?
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List of changes and new things that will appear in pack:
__
Time-Machine 1 Remaster Version
>Added as a new episode
>Scores.dat included as part of an episode (don't delete it)
>Remaster version is an alternate route that finishes story after episode 1 (TM2 and TM3 not canon in this version, you beat TEO at the end)
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Joined Forces modifications
>Everything as a whole episode instead of 3 different ones
>Level names extended because I can do it in new version of pk2
>Contamination: secret path added to skip 1/2 of level
>Marmol Marsh: added secret
>Compressed:
>>Reactor changed sprite
>>Part of level changed
>Key-Hunt Chamber: Secret way to finish level added.
>Nemesis Attack:
>>Added small part at the end of the level (skull switch).
>>Reduced number of enemies at the final part.
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Magic Island modifications
>Chaotic Castle:
>>Chamber with violet bats, changed to make possible to kill them
>>Blue key room remastered
>Gold Factory
>>Secret level skip path
>>More vodka
>>Deleted backtracking
>>Even more vodka
>>Some more graphics detail in top of the level
>>One of the secrets changed way of entering
>Punte Temple: Level skipping bug fixed, changed to official option to finish level quicker.
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Nagz Island:
>Black Hole Platform: changed scenery.
>Space Station: small changes in secrets, main secret, one key more
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Island of Singt:
>Castle of Skull small changes.
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Sprites modifications:
>HPlasma 1 i 2, bots changed to make them work on new version
>killer coconut changing time shortened
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Other things:
>Galactic systems 4 still under development. Kiolp told me to relase pack anyway, GS4 will appear in nobody-knows-when-different-pack
>Update was made with PEKKAED and PEKKASE by Deta and is inteded to work on Danilolc's new version of PK2
>When I finally move my lazy ass to make and realse this pack, I will do it. My plan is to download existing pack to make life easier.
__
1. If there are any problems, bugs, not working sprites in complete saga and you remember where, please write it. I will be updating list below about all changes I made to previously released levels.
__
2. There are some sprite conflicts. After relase of "unofficial official pack" some files appeared that are conflicted. I remember teleports, sun platform and one of sprites SPR_ graphics. I will use method of placing files in episode folders. If you remember other conflicts, write below.
__
3. As I dont want to force ppl to use special language files, I have a question of how to write episode build-in language file. Ive tried it some time ago but I failed. What are the rules for it?
__
__
List of changes and new things that will appear in pack:
__
Time-Machine 1 Remaster Version
>Added as a new episode
>Scores.dat included as part of an episode (don't delete it)
>Remaster version is an alternate route that finishes story after episode 1 (TM2 and TM3 not canon in this version, you beat TEO at the end)
__
Joined Forces modifications
>Everything as a whole episode instead of 3 different ones
>Level names extended because I can do it in new version of pk2
>Contamination: secret path added to skip 1/2 of level
>Marmol Marsh: added secret
>Compressed:
>>Reactor changed sprite
>>Part of level changed
>Key-Hunt Chamber: Secret way to finish level added.
>Nemesis Attack:
>>Added small part at the end of the level (skull switch).
>>Reduced number of enemies at the final part.
__
Magic Island modifications
>Chaotic Castle:
>>Chamber with violet bats, changed to make possible to kill them
>>Blue key room remastered
>Gold Factory
>>Secret level skip path
>>More vodka
>>Deleted backtracking
>>Even more vodka
>>Some more graphics detail in top of the level
>>One of the secrets changed way of entering
>Punte Temple: Level skipping bug fixed, changed to official option to finish level quicker.
__
Nagz Island:
>Black Hole Platform: changed scenery.
>Space Station: small changes in secrets, main secret, one key more
__
Island of Singt:
>Castle of Skull small changes.
__
Sprites modifications:
>HPlasma 1 i 2, bots changed to make them work on new version
>killer coconut changing time shortened
__
Other things:
>Galactic systems 4 still under development. Kiolp told me to relase pack anyway, GS4 will appear in nobody-knows-when-different-pack
>Update was made with PEKKAED and PEKKASE by Deta and is inteded to work on Danilolc's new version of PK2
>When I finally move my lazy ass to make and realse this pack, I will do it. My plan is to download existing pack to make life easier.