|
Post by seven on Jun 7, 2004 6:16:34 GMT -5
Sorry been awhile. I have been mapping for Enemy Territory.. and forgotten these forums sorry. Real level editor would be nice. LOL. You wish. I thought that DPAINT were perfect level editor. Well maybe the pk2 WYSIWYG -editor is better.
|
|
|
Post by Rooster on Aug 19, 2004 2:36:43 GMT -5
If I would know how to make 8bit formated pics, I would programm an grafical editor, but I just can do RGB (I think 32bit) with my little VB6
|
|
|
Post by RavMahov on Nov 29, 2009 17:43:36 GMT -5
Please write anything that you and team know about pk1 Seven. any values, even in primitive form like: max pk hp was 350 but he started with 20 pekka's max jump height was 5px. or gravity units and how sprites where working. like you know, "sprites position was defined by top left corner" and any hints (idk how wolf acts, is it random? and which were random values)
all for max compatibility with old pk1 and it's levels with probability add new levels.
|
|
|
Post by RavMahov on Nov 30, 2009 16:36:52 GMT -5
How to open *.PLA files? are they graphics?
|
|
|
Post by lsudny on Dec 1, 2009 8:06:19 GMT -5
|
|
|
Post by RavMahov on Dec 2, 2009 16:58:36 GMT -5
lawl. this is pekka kana player format. Dat was renamed pcx, so I don't think filext will work...
|
|
|
Post by RavMahov on Dec 2, 2009 17:00:19 GMT -5
Yep, I was right.
|
|
|
Post by RavMahov on Mar 10, 2012 5:02:36 GMT -5
Project is not dead anymore, but still work in progress, and almost playable ^^
|
|
|
Post by The Evil One on Mar 10, 2012 6:08:21 GMT -5
Oh, that's nice. A pity that PK1 doesn't work on Win7...
|
|
|
Post by RavMahov on Mar 10, 2012 6:18:05 GMT -5
Now it will. Not only on Win7...
|
|
|
Post by sahwar on Mar 10, 2012 14:51:46 GMT -5
Now it will. Not only on Win7... WOW, WOW, Wow! Great job, roborayman! First we have 3 different PK2-related projects (the PK2-Modern PK2 mod on SourceForge programmed by piotrulus and translated by TEO), the PK2 GNU/Linux + Mac OS X port on GitHub, that HTML5 PK2-influenced game showcased some time ago in the forums, and now this — an HTML5-powered PK1 (improved?) clone for modern HTML5-supporting web browsers... Nice! Awesome. If you ever decide to add any new features, for example, only for newly produced levels, you may wish to stop by the " Pekka Kana 3 in the Works" topic, which is full of cool game feature suggestions. I'm no programmer, but your efforts are indeed admirable, I know that programming is d**n difficult, but you seem to be doing some cool stuff with PK1's heritage.
|
|
|
Post by RavMahov on Mar 10, 2012 15:02:03 GMT -5
That little panel under game allows you to convert png files to levels. No option to upload them yet though. they are in JavaScript array format, going to change it a bit, from {r,g,b} objects to hex colors for simplicity and to reduce size (EP1 weights 2MB of text now). Thread here
|
|
|
Post by Digi_056 on May 26, 2020 20:18:52 GMT -5
|
|