Please write anything that you and team know about pk1 Seven. any values, even in primitive form like: max pk hp was 350 but he started with 20 pekka's max jump height was 5px. or gravity units and how sprites where working. like you know, "sprites position was defined by top left corner" and any hints (idk how wolf acts, is it random? and which were random values)
all for max compatibility with old pk1 and it's levels with probability add new levels.
First we have 3 different PK2-related projects (the PK2-Modern PK2 mod on SourceForge programmed by piotrulus and translated by TEO), the PK2 GNU/Linux + Mac OS X port on GitHub, that HTML5 PK2-influenced game showcased some time ago in the forums, and now this â€” an HTML5-powered PK1 (improved?) clone for modern HTML5-supporting web browsers... Nice!
Awesome. If you ever decide to add any new features, for example, only for newly produced levels, you may wish to stop by the "Pekka Kana 3 in the Works" topic, which is full of cool game feature suggestions.
I'm no programmer, but your efforts are indeed admirable, I know that programming is d**n difficult, but you seem to be doing some cool stuff with PK1's heritage.