Thanks. About porting it on other platforms... I'll focus on HTML5 version for now (free time is coming), just going to add some divs or just special areas on canvas, and use them to set keystates. All this only if browser-agent is mobile one. We'll see how will it work.
Big plans etc, but only time will show how much of it I'll do, hope to finish game, change couple of things (TODO: Effects, non-linear motion, rest of enemies, real sound system, site; To change: jump/move/chainsaw motion, animation system, menu system (just one thing to make it more flexible), some other things).
The problem is, that, except of sahwar's note about keys and maybe some others, I'm not getting feedback.
Post by pasquiindustry on Jun 19, 2012 18:39:04 GMT -5
The various port, should be very easy (especially toward Android, in fact, an online tool, simply insert the html, the various files and an image in a zip folder to get an apk, only that you have to add inputs to the touch game ...)
However, as soon as I connect my Windows Phone to the Internet, I can test it
Heh, If I remember correctly, Cordova was Android part of PhoneGap thingy. Also, for now I've made JSPK touchable (post on pk2lib's blog), and it works on Android and probably iPhone devices throught HTML5-compatible browser. Speed is problem, but I'll fix it somehow. Also, is anybody interested in mapping for JSPK? I know that Sahwar wanted to, but I wrote tutorial just now, and coded utility yesterday. Anyways, check new thread in Pekka Kana forum.