Heke7
New Member
Posts: 4
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Post by Heke7 on Mar 23, 2004 12:39:05 GMT -5
When I make hills in PK2 level editor, they won't work in in-game. When Pekka is going up the hills, he will stop at the point when the hill is continued by another hill block (For example, the hill starts with hill block 51, and has another after it and then hill block 53 in the top). This forces the player to "hop" the hills up. I don't know what is causing this, as I have looked at the original levels from PK2 and done the hills just like in there. If I save one of those original levels to my episode folder, and add a hill to that map, then it works. Does anybody know what's causing the problem?
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Post by Iv4n on Mar 23, 2004 15:08:48 GMT -5
Here is the solution of your problem:
"While waiting for the complete manual, here's a tip to how to make the slopes work properly: Instead of using a wall tile next to the slope tile (or hill tile as I called in the manual) use a background tile that looks like a wall tile. Every tile palette should have at least one (I think it was tile 130 in every palette). You can use that tile as a secret wall as well. If you use a real wall tile next to the slope, it will block the sprites climbing up the hill."
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Heke7
New Member
Posts: 4
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Post by Heke7 on Mar 24, 2004 8:43:20 GMT -5
Ah... Thank you very much, it works now.
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