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Post by piotrulos on Apr 6, 2007 2:46:22 GMT -5
OK we are waiting
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mat
New Member
Posts: 21
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Post by mat on Apr 6, 2007 13:54:44 GMT -5
Iv4n, I'm glad that you support my idea about new separate forum for PK3, look at the 1st post of 2nd page of this topic.
I knew that you would send screenshots, but I didn't know about videos. Good idea! Again, keep up with good work!
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Post by greasel on Apr 7, 2007 14:17:04 GMT -5
2 fg, 2 bg and 2 other I really don't think one could ever need more than one middle layer. If you want to add eye candy, two foreground layers are quite enough, and I really can't think of any use for more than one hit detection layer.
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in7r
Junior Member
Posts: 38
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Post by in7r on Apr 10, 2007 9:59:38 GMT -5
Link for PK3 Public Beta?
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Post by lsudny on Apr 10, 2007 10:43:48 GMT -5
What?
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Post by piotrulos on Apr 11, 2007 8:45:26 GMT -5
@janne Kivilahti: Should you ban in7r ??
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Post by Xfactor21 on Apr 11, 2007 14:05:37 GMT -5
in7r if you do not start behaving, you will be banned from this website. I am not like Janne who like to take pitty on others. I will banned you, if you do not start behaving properly.
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Post by Janne Kivilahti on Apr 11, 2007 16:03:23 GMT -5
Let's just keep this thread on topic, ok? And let's keep this as a forum too. I mean, if you have only one word or sentence to reply, then think twice is it really worth posting here. I'm pretty sure admin(s) will do a little spring cleaning here at some point, and clean all pointless posts and spams. Keep the forum clean!
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Post by ail on Apr 13, 2007 6:23:58 GMT -5
I have a pad game controller with two analog sticks, vibration function and twelve buttons. The buttons work digitally. It could be nice if PK3 supported those, because now, when I play with the left analog stick, the player can move only at one speed. The right analog stick could be used to look into different directions, until player moves. The vibration function could also be utilized when the player, for example, dies or morphs. Those all are probably very easy to do using DirectInput.
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Post by greasel on Apr 13, 2007 12:51:13 GMT -5
How about attribute maps or something? Right now the special properties of a tile (water, switch, wind and so on) are hard-coded. What if they were in the map file in some kind of special attribute layer? So that the editor can strap, say, a blue tint, ripples and the underwater gravity change on any square of the map, irregardless of the tile occupying it. Or make any tile damage the player, damage any sprite, insta-kill any sprite or heal the player passing through it. Or move like the arrow tiles do. Or act as a switch.
Oh, and maybe a switch could be linked to some specific door or fire tile. So that I could make a switch only move some of the green arrows.
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Post by Iv4n on Apr 15, 2007 8:53:39 GMT -5
@janne: I remember when you said there won't be 3-rd installment of the PK series. What was the game you were up to before you decided to start working on PK3?
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Post by Janne Kivilahti on Apr 15, 2007 14:21:46 GMT -5
@janne: I remember when you said there won't be 3-rd installment of the PK series. What was the game you were up to before you decided to start working on PK3? If I ever get it finished, you will know what it was
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Post by Xfactor21 on Jun 1, 2007 8:55:51 GMT -5
Hi People, wanted to give a heads up and let you guys know that we are still alive and working hard on Pk3. Trust me when it is out, you guys won't be dissapointed.
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Post by piotrulos on Jun 2, 2007 3:32:37 GMT -5
When you plan finish?
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Post by Iv4n on Jun 3, 2007 12:20:12 GMT -5
Be patient and let the professionals do their best work .
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