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Post by pekkakanafani on Nov 24, 2012 9:37:11 GMT -5
[glow=red,2,300]When pekkakana 3 is coming out? ![:D](//storage.proboards.com/forum/images/smiley/grin.png) [/glow]
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Post by The Evil One on Nov 24, 2012 12:39:50 GMT -5
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Post by Hillside-flowered on Nov 24, 2012 13:48:07 GMT -5
It's fine I think. At least i have some time to finish my episode for Pk2.
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Post by RavMahov on Nov 24, 2012 17:46:01 GMT -5
Don't say that, they'll think it's okay and you won't see it anytime soon ;D
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pasquiindustry
Full Member
![*](//storage.proboards.com/forum/images/stars/star.png) ![*](//storage.proboards.com/forum/images/stars/star.png)
Developer of tools, tweaks and videogames
Posts: 88
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Post by pasquiindustry on Nov 26, 2012 12:25:55 GMT -5
I don't understand a thing: it's in developing or the project is vapor?
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Post by RavMahov on Nov 27, 2012 11:13:09 GMT -5
Me neither. I heard that Janne went studying in the university. Seven/Antti is busy with life. That's all I know.
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Post by pekkakanafani on Nov 30, 2012 12:45:17 GMT -5
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Post by The Evil One on Nov 30, 2012 15:17:24 GMT -5
Welcome to the forum, btw. :3
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Post by seven on Dec 3, 2012 7:38:02 GMT -5
Hello.
The Pekka kana 3 development is totally in ice. I do not have much to do with it anyways. Jerome was coding it and well he has now two little kids. Janne has lots of other things in life and well. I am little too much excited of grazy new games that have been published to put any time on my other projects
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Post by sahwar on Dec 3, 2012 12:15:24 GMT -5
Hello. The Pekka kana 3 development is totally in ice. I do not have much to do with it anyways. Jerome was coding it and well he has now two little kids. Janne has lots of other things in life and well. I am little too much excited of grazy new games that have been published to put any time on my other projects That's a bit sad, but oh well, life goes one, I guess. ![;)](//storage.proboards.com/forum/images/smiley/wink.png) I wish you all luck and all the best with your next endeavors, dear Piste Gamez staff members! ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Maybe someday the free time to finish PK3 will come and we'll be waiting for that opportunity. Meanwhile, with PK2 being open-source and all, it seems that with the efforts of this forum and PK2lib as well, PK2 will continue to be played for years to come. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by RavMahov on Dec 3, 2012 12:22:33 GMT -5
I can imagine the following scenario: "Pekka Kana 3, now using OpenGL". seven By crazy new games you mean Nitronic Rush/Distance or Borderlands 2? ("Shoot me in the face!!!"). Btw thanks for visiting us again ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Wanna play PK1 on your mobile?
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Post by RavMahov on Dec 3, 2012 14:04:07 GMT -5
D:
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Post by RavMahov on Dec 3, 2012 15:00:05 GMT -5
Well, the only horrible thing I've experienced in this game
are: - some poorly made community maps (*cough*Fzeroman's*cough*) - I don't really like announcer concept, so as soon as I heard him commenting menu options, I've turned him off. Other than that, I've got interested in it when I've seen such words are "survival", "driving", "wings" and seen Tron(Legacy)-like screenshots. The freedom this game gives you with CORE Antivirus Vehicle's (AKA Interceptor's) abilities is just what I love in this game. Along with music, style and survival gameplay.
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Post by Xfactor21 on Jan 4, 2013 0:53:44 GMT -5
When i was programing pk3 the game was written in C++/DirectX9. The editor was written in C++/Clr using the game engine as the back end. Like Anti mention, i have two little boys now, but that does not mean i do not have time to work on things. It is just that i do not have as much time as before. Also Janne is very busy lately, i haven't had the chance to talk to him, but you never know things may change down the line. I will keep everyone updated.
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Post by RavMahov on Jan 4, 2013 19:39:16 GMT -5
Thanks for posting. I hope that, at some point, game will use OpenGL instead of (or just additionally to) DirectX. This way it would take less work when porting to other platforms (Linux/Mac? Consoles/Smartphones?). Hah, would be nice to be DX-independent.
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