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Post by xyard on Aug 22, 2016 9:22:17 GMT -5
Just a little status update, Frogventures is still in the works, I've just been low on motivation lately and couldn't get the episode ready for the planned late July date. 44/50 done so still got 6 levels left to make and test. I'll try to pick up the pace and have the episode released fairly soon, going to post another update closer to the release There's no need to rush. More time, better results. I suppose it could be handy for you too!
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Post by lordxernom on Aug 22, 2016 12:54:23 GMT -5
There's no need to rush. More time, better results. I suppose it could be handy for you too! I know, that's why I'm not giving myself deadline. If I had something new and worthy to show off - I'm releasing beta versions of my episodes for other people to test and feedback.
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Post by ahnafabdullah27 on Sept 14, 2016 13:21:44 GMT -5
Are you creating this episode with the awareness of the fact that a player frog can destroy a 0-weighted enemy just walking through him? :DDD I don't brag, but I guess you can brag about your past kid self if it was a long time ago ._. A long time ago, I was an expert frog skin poison killer, lol. I could kill brown piggies(you can actually kill them without getting hurt, involves jumping on them from behind and jumping in a specific rhythm) and even Robot heads (50% success rate). But that was a long time ago, probably 2007-8, back when I was a little tyke without Internet access. Sad. I wish I could have been with the fanbase back when it was huuge and Janne replied to messages everyday. ;-; I suppose it could be handy for you too! I know, that's why I'm not giving myself deadline. If I had something new and worthy to show off - I'm releasing beta versions of my episodes for other people to test and feedback. Uh I'm currently making an episode and it's 65% done, but I'm way too lazy to finish it off And the fact that no one's going to play/like it is also discouraging. So yeah deadlines are kind of important if you wanna hand something out to the people. Also I have IRL stuff and 3 whole games(In order of importance: Minecraft, diep.io, GTA V[almost finished], and some new games) to divide my attention to, I have very little time, about 1 hour/month to devote to PK2. Luckily, that's about the time I need to finish it. Map's name is Geothermal. It's big. It'll be out in a week(My school is starting in 5 days, so I really need to finish it early) I actually wanted to make it a 3 level episode, but if it takes me 3+ months to make a level, I doubt I can finish it. Oh well, who cares about opinions from a poor old nub like me
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Post by LRRRRRGGGRDNNNR on Nov 7, 2016 19:41:10 GMT -5
A long time ago, I was an expert frog skin poison killer, lol. I could kill brown piggies(you can actually kill them without getting hurt, involves jumping on them from behind and jumping in a specific rhythm) and even Robot heads (50% success rate). But that was a long time ago, probably 2007-8, back when I was a little tyke without Internet access. I've logged just to tell you that I've destroyed a Metal Hen while I was transformed into a bunny without any type of Doodle :3
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Nico
Junior Member
Posts: 39
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Post by Nico on Nov 8, 2016 19:05:42 GMT -5
Prepare yourselves, Frogventures is coming...
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Nico
Junior Member
Posts: 39
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Post by Nico on Nov 9, 2016 16:26:03 GMT -5
Frogventures is finally here! Been working on the episode on-off for the last 7 months or so, just don't have your hopes up, it's nothing mindblowing The episode was originally meant to include 50 levels but as it turned out, the level limit per episode is 49, so I ended up removing one of the levels. I may re-use this level in another episode later on. Out of the 49 levels, 44 of them contain a more-or-less hidden golden apple. Obviously collecting these golden apples isn't necessary at all, but you may do so in order to impress your friends or whatever your motive might be If you happen to find anything that seems out of order, from broken slopes to glitched game-breaking shortcuts, please let me know and I'll get it fixed as soon as possible, assuming there's something to fix. Later on I might release a tough-as-nails speedrun version of the episode, depending on whether or not anyone ever manages to complete the episode and report back to me in one piece But without further ado, here you go, Frogventures v.1.00!
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Post by ahnafabdullah27 on Dec 13, 2016 9:28:26 GMT -5
Frogventures is finally here! Been working on the episode on-off for the last 7 months or so, just don't have your hopes up, it's nothing mindblowing The episode was originally meant to include 50 levels but as it turned out, the level limit per episode is 49, so I ended up removing one of the levels. I may re-use this level in another episode later on. Out of the 49 levels, 44 of them contain a more-or-less hidden golden apple. Obviously collecting these golden apples isn't necessary at all, but you may do so in order to impress your friends or whatever your motive might be If you happen to find anything that seems out of order, from broken slopes to glitched game-breaking shortcuts, please let me know and I'll get it fixed as soon as possible, assuming there's something to fix. Later on I might release a tough-as-nails speedrun version of the episode, depending on whether or not anyone ever manages to complete the episode and report back to me in one piece But without further ado, here you go, Frogventures v.1.00!I still haven't learned how to organize level icons I know it has something to do with F7, but putting in the coordinates is too complex for me
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Post by xyard on Dec 13, 2016 10:14:27 GMT -5
I still haven't learned how to organize level icons I know it has something to do with F7, but putting in the coordinates is too complex for me. You can open the map file in some photo editing software and search the coordinates there. I mean if you want a level to be in the middle of the map, you take the cursor to the middle and write down the coordinates. Then go to the editor, press F7 and set up the coordinates you wrote down there.
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Post by RavMahov on Dec 13, 2016 11:19:03 GMT -5
I guess in-editor map placement previewer will be helpful after all...
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