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Post by Bobik on Nov 19, 2016 6:13:06 GMT -5
This is an episode I've been woriking on and it's almost complete. It mix-n-matches old and new levels of mine and features some new sprites as well as the unofficial-official assets. Difficulty varies from easy to hard (no very hard though). Here are screenshots: Update: Episode released! Download here: drive.google.com/open?id=0B2KbMTBNzMb_SHBDMGhiTFFBMk0
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Post by xyard on Nov 19, 2016 13:18:36 GMT -5
How many maps this is going to include?
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Post by Digi_056 on Nov 19, 2016 13:32:57 GMT -5
*notices Pepsi in second screenshot*
Is there going to be Mountain Dew too?
But anyway looks good so far!
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Post by Bobik on Nov 19, 2016 14:25:10 GMT -5
How many maps this is going to include? 10 maps. *notices Pepsi in second screenshot* Is there going to be Mountain Dew too? But anyway looks good so far! Nope, but there will be Fanta :') Today I finished the town themed map, I hope to release the episode tomorrow, afterr I finish packing.
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Post by xyard on Nov 19, 2016 19:41:25 GMT -5
How many maps this is going to include? 10 maps. Okay. Just wondering when are you going to make as big episode as The Apple Pursuit.
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Post by RavMahov on Nov 20, 2016 7:04:08 GMT -5
And I'm wondering, why not just release updated mappacks? You know, "Hey, I'm working on the new episode, here's the first level, the rest will appear when they're complete". And there come, let's say, bi-weekly updates with new map in each. Link remains the same, and people can test current levels for bugs. Also, anticipation for the next update increases (hopefully), people play the game regularly, visit forums more often. At least that's how it might work.
Want to test that?
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Post by Bobik on Nov 20, 2016 7:19:02 GMT -5
And I'm wondering, why not just release updated mappacks? You know, "Hey, I'm working on the new episode, here's the first level, the rest will appear when they're complete". And there come, let's say, bi-weekly updates with new map in each. Link remains the same, and people can test current levels for bugs. Also, anticipation for the next update increases (hopefully), people play the game regularly, visit forums more often. At least that's how it might work. Want to test that? I think that's a good idea but at this point it's too late, since all maps for the episode are finished. Maybe I'll do that for the next episode (if I ever make). EDIT: Bobik's Island released!
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Post by LRRRRRGGGRDNNNR on Nov 23, 2016 2:16:01 GMT -5
How long have you worked on your latest two episodes?
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Post by Bobik on Nov 24, 2016 9:43:13 GMT -5
How long have you worked on your latest two episodes? That's a veeeery tricky question, so I'll explain each level individually The Journey Home1. Aftershock: This level is a remake of level 30 from TAP and it didn't take too long to make. 2. Chasing Bunnies: This level was originally created for TAP and was later replaced with Bunny Hill. 3. Fungus Meadow: This level is very old and was originally created by my sister. I have heavily improved it though, it was planned to be level 3 in TAP but it was replaced with Key to Success. 4. Arrival: It's a remake of level 1 from TAP. As you can see, this episode was pretty much finished before it was even started, because it used unused maps of TAP or remakes of maps from TAP. Bobik's Island1. Dash for Freedom: This level is an enhanced version of an old level of mine, that I made for my first episode. I thought that with some improvements here and there it was good enough for the new episode. 2. Malbork Castle: I made this map after releasing TAP and it's a remake of Teleport Castle (the original idea was: remake Teleport Castle so that it has no teleports). I planned to release it as a single-map episode but eventually decided to include it in Bobik's Island. 3. Industrial Isle: It's an unused map from TAP. You may recognize it from the first screenshots of TAP. 4. Suburban Rooster: Finally, this is a very new map and was created specifically for Bobik's Island (little part of the map was recreated from Janne Kivilahti's screenshot). 5. Bunny Hill: Copied from TAP, but slightly changed. 6. Falling Blades: This map comes from a mapstore episode Quest for Grapes. I have improved the level and included it in PK2: Best of the Best. 7. Futureshock: I created this map long time ago for my second episode. I have slightly improved it and included in Bobik's Island.8. Old Mines: Map created by Tomas Macek. It was rather poor in visual design and very buggy, I have improved it much. It was featured in PK2: Best of the Best. 9. Never-Ever-Est: Another old map of mine, created for my second episode. I have fixed problems with sprites in this level which were making it unplayable (but I didn't know that you can remove sprites with Delete key back then). 10. Treasure Hunt: This map is new. It is a small bonus level which I created to test the new desert tiles and new sprites. Now it's clear how I managed to release two episodes in such short time
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Post by xyard on Nov 24, 2016 10:46:48 GMT -5
In Mapstore, there's an episode called Toaster Island and one of the levels is called Menegroth. That's a forest level. In your episode the level Industrial Isle is a copy of Menegroth but in different theme, it's made by tileset_10 and it's factory themed level. If you compare those episodes you will find out that Menegroth has been in a position of a model or something. The possibility number two is that you're created the episode Toaster Island under the name of Gabbe. So I ask you what is this about lol? There is no way that the authors of these levels haven't seen each other's maps.
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Post by Bobik on Nov 24, 2016 13:18:24 GMT -5
In Mapstore, there's an episode called Toaster Island and one of the levels is called Menegroth. That's a forest level. In your episode the level Industrial Isle is a copy of Menegroth but in different theme, it's made by tileset_10 and it's factory themed level. If you compare those episodes you will find out that Menegroth has been in a position of a model or something. The possibility number two is that you're created the episode Toaster Island under the name of Gabbe. So I ask you what is this about lol? There is no way that the authors of these levels haven't seen each other's maps. You're right, Industrial Isle is a remake of Menegroth, but I made it such long time ago I didn't even remember
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Post by LRRRRRGGGRDNNNR on Nov 24, 2016 21:30:19 GMT -5
Another question: since also "Dash for Freedom" is a remake of Mystery Woods from Toaster Island, why don't you give credit to Gabbe?
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Post by Bobik on Nov 25, 2016 7:10:46 GMT -5
Another question: since also "Dash for Freedom" is a remake of Mystery Woods from Toaster Island, why don't you give credit to Gabbe? Nope, this level is 100% mine. It's from the episode "Secret Exit" (which is my first one and which I'm not so proud of). I actually talked about them in this thread (I'm lackj ).
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Post by LRRRRRGGGRDNNNR on Nov 26, 2016 9:29:35 GMT -5
Oh, sorry, I've made confusion. It reminded me another level called "Mystery Woods" and I mistakely considered it as a level by Gabbe.
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